Captain J over at the ZDoom Forums pointed out, among other things, that the weapons don’t leave any marks on the walls. Oops! To remedy that, I whipped up some scorch decals. They work great!
This is what I worked on over the weekend.
I am wrapping up the very last assets before the demo is released, some of the major ones being sound effects. So I pulled out my TASCAM PR-10 portable sound recorder that my brother got me for Christmas (Thanks Andy!) and proceeded to record some sound effects for the Surgeon, those guys with the big […]
Trying to get Membrane into a complete demo state has been hard with my very limited free time, and yet, I have been plugging away at it for at least a year. It’s well past “playable prototype” stage, and so, it’s time to take the necessary steps to secure funding and finish this beast! Welcome […]